1) A New Video Showing Google Glass Interface Has Been Shown off
During the TED 2013 conference in Long Beach, Calif. on Wednesday, Google co-founder Sergey Brin took to the stage for a chat about what Google Glass means for the company.
He was talking of “emasculating” smartphones and that a lot of time went into developing the current form of Glass, which he donned on the TED stage, stating it took two years to evolve beyond a “cell phone strapped to your head.”
Google’s latest video shows a new interface for Glass that suggests that augmented reality may, in fact, be a key part of the project. The video depicts Glass being used to capture video, take pictures, and stream live footage via Google Hangouts. Not shown in the video is Glass’ capability to recognize a variety of languages and translate these languages into a user’s native tongue. Google claims that the interface is voice-controlled, a significant feature that had not been revealed in past Glass announcements.
Google Glass is expected to arrive before the end of 2013, though early adopters who have earned a pre-order spot will have to cough up $1,500 to get their hands on a pair.
Brin promised more would be made available to the public after initial launch, and that the final retail price would fall below the $1,500 but didn’t detail specifics.
2) HP Live Photo Lets Your Photos Come Alive with Augmented Reality
HP has announced the release of its HP Live Photo service, which provides consumers with a new image printing experience through the use of printed photographs into which short video moments have been embedded.
This free and easy app allows you to create & print personalized photo cards with your video embedded to share with your friends and family. The HP Live Photo App is currently designed exclusively for iPhones. To create a Live Photo print, you’ll need to choose a video 45-seconds in length or shorter through the app. You’ll then be presented with a grid of stills extracted from the video.
3) Dual-Eye Augmented Reality Operation System Viking Recognize Faces and Gestures
An Osaka, Japan-based company called Brilliant Service has developed a new operating system dubbed Viking, designed for use in glasses. The company’s goal is to completely replace the cellphone.It takes a different approach to wearable computing, relying on gesture controls and projecting a 720p image into both eyes at once.
Built using Objective-C programming language, the OS offers only basic functions right now (phone, navigation), but will include most of the features found on smartphones today, and then some. The company also plans to open up Viking to developers, so they can write apps for the OS.
The company is only providing the software, not the hardware. It’s currently looking for OEM (original equipment manufacturer) partners to make the actual glasses.Brilliant Service showed off a prototype of Viking at Mobile World Congress
You can see the link to the demo here: http://bcove.me/hmsh24g8
4) BC” Heavy” Biermann Uses Augmented Reality to Transform Public Spaces
Digital Dimensions: With augmented reality and mobile devices, muralists are no longer limited to two dimensions, as shown by these enhanced murals created for the Art Basel show, in Miami, last December.
Augmented reality has been used in many spheres of life. Artists have also begun harnessing the technology as a means of expression and social commentary. At the forefront of this burgeoning movement is BC “Heavy” Biermann.
Biermann is a self-taught programmer and transmedia scholar with a foothold in both Los Angeles and St. Louis. His art projects often involve overlaying interactive digital facades on public buildings and spaces and have attracted interest from public and technical audiences alike.
In 2011, he founded Re+Public, which explores the negative effects of advertising in public spaces.Re+Public creates interactive art on buildings in public spaces, creating digital murals that can be viewed via software running on a mobile device. “That way, not everyone has to see it,” he says. “We’re creating a platform to suggest how virtual overlay may one day undercut the need for physical advertising.”
“We used AR to bring the murals to life by giving them a 3-D environment to ‘live’ in,” Biermann says. “We also animated the murals and made them interactive.”
5) Super Immersive Game for Vuzix Glasses
A pretty cool and impressive game with Augmented Reality has been recently developed by Polish-Japanese Institute of Information Technology. It uses Microsoft XBox Kinect, Vuzix VR920 IWear, Unreal Development Kit with NIUI API. In this game all fans of a movie “Tron: Legacy” have a chance to participates in a disc fight based on it.
The player needs to hit the robot with a disc and stay away from the disk robot is shooting back. To do so the player has to swipe his hand rather fast and then stop it rapidly. The direction of the disc flight is calculated based on a the orientation of players arm, elbow and hand at the moment of throw. Player can also move around the arena, crouch, jump, dance etc. as long as they remain inside the area that is visible to Kinect.
New AR applications:
- Space AR
- Allo and Friends AR
- SatFinder Pro HD
- Pepper Mill Deluxe
- Cata AR
- Maruti WagonR
- The Onironauts
- The Constant
- AR.Race 2
- Totally Random
- Case Construction Experience
- World of WAW Experience
- adidas AR
- RRD Engage
- Reveal Me
- DSC Name Card
- Polyview AR
- AR Fallas 2013