1. APX Labs Added Gesture Control to Epson Moverio to Display 360° Video Wall
While Google Glass has taken over the conversation in the wearable computing market, it’s far from the only game in town. Epson’s Moverio BT-100 was also shown on Google I/O. These Epson smart glasses have actually been on the market for over a year and are the result of over 15 years of research and development. While Google Glass is more geared for consumers, the Moverio BT-100 has its eyes set on developers and commercial uses for hands-free computing.
Epson used I/O as a place to showcase its Moverio BT-100 smart glasses, with an exhibit in the YouTube Developers Sandbox showing the high-tech glasses running a virtual YouTube wall.
The $700 Moverio smart glasses feature a pair of transparent lenses so you can see 3D augmented reality content projected on top of the real world. These glasses also have on-board Wi-Fi connectivity and are wired to an Android-based mini-touchpad where you can side-load content like Angry Birds via its microSD card slot. APX Labs updated the BT-100 with a 5-megapixel camera, a microphone, and motion sensors like a gyroscope, an accelerometer, and a magnetometer. Currently, these additions to the Epson glasses are housed in a white box above the lenses, but both companies would like to work those technologies into the frames so they will look more slick over time.
Using YouTube’s latest developer API, the glasses displayed a wall of YouTube videos that could be controlled by tilting your head. The app was developed by APX Labs, using the company’s Northstar user interface, and was meant to be merely a demonstration of what’s possible with the technology.
2. Meta Launched Kickstarter Campaign

On May 17 launched Kickstarter campaign with the goal of raising 100 grand in 30 days.
The latest is Meta, an immersive 3-D headset layered on top of the real world. Meta wearers can interact with virtual games, architectural renderings and other 3-D objects by using their hands.
The device itself is still in the development stages, hence the fact that the Kickstarter campaign is for a dev kit of the Meta 1. And as such, the pair of glasses aren’t quite as compact as Google Glass. The Meta 1 features rather squared-off frames that look uncomfortable, with a 3D webcam mounted on the top. Granted, it’s only meant for developers, so the final version should be much more catered towards consumers.
“If Google Glass brings your phone to your face, Meta aims to bring the computing power of a PC to your face,” said Meta founder and CEO Meron Gribetz. “Before you can have the phone, you should have the PC,” he argued.
The tech specs are: 960×540 resolution for each eye, 23 degrees field of view, two webcams, USB and HDMI inputs. Despite the fact that the device looks bulky, its weight is only 0.3 kg.
URL: http://www.slashgear.com/meta-1-augmented-reality-headset-fully-detailed-on-kickstarter-17282582/
3. Augmented Reality Game Hermaton: Enter the Grid
Hermaton was created by Darf Design, a small independent game design studio from London. Hermaton is an augmented reality exploration game like you have never seen before. Journey through the 3D environment of the Hermaton machine by weaving your device around the buzz wire maze, attempting to switch on as many lights as you can. Explore this mystical contraption and watch the machine come to life with each light turned on.
Although available at table top versions, the premise of this project lies in its capacity to harness augmented reality as a spatial medium which transcends mere visualisation and enters a dialogue between physical and digital space. The large scale of the installation allows a greater understanding of how augmented reality can affect us at an architectural level and change the way we inhabit and perceive the built environment. The AR system is enlarged to occupy an entire room by covering each wall with trackable markers which can be experienced on both Android and iOS devices. The prototype was developed using Vuforia Augmented Reality SDK and Unity3d.
To use this app you have to print the image and to download the app from Google Play or iTunes Store.
URL: http://www.wired.com/beyond_the_beyond/2013/05/augmented-reality-hermaton-enter-the-grid/
4. Create Your Own AR App without Any Technical Knowledge

On May 13 UK startup VirtualMob officially launched its own Augmented Reality self-service — Point-at-Me (PAM) — which mixes drag ‘n’ drop content creation, e-commerce, and analytics. The service is designed to help brands easily build their own augmented reality.
Point-at-Me has been in a private beta testing phase for the past month. During this testing, the service was used by more than 100 brands, including Hyundai, The Waldorf Astoria, Victoria’s Secret, and Unilever. These brands used the service to develop their own augmented reality campaigns that were used in the United Kingdom.
PAM aims to lower the barriers for brands who want to build Augmented Reality-enabled mobile apps and campaigns. It combines a CMS platform to let them create AR experiences without the need to code, which can then be accessed by consumers through the accompanying PAM smartphone app or by being integrated into the brand’s own app. In that sense, one way to think of VirtualMob’s proposition might be a WordPress for AR — and certainly this is about democratising access to the technology for content creators through ease-of-use and reduced cost.
URL: http://techcrunch.com/2013/05/13/point-at-me/
5. Former Valve Hardware Engineers Are Working on a Pair of AR Glasses
Former Valve employees Jeri Ellsworth and Rick Johnson continue their work on one of the company’s secret projects: augmented reality glasses called CastAR.
It’s nothing like Oculus Rift, Epson Moverio or Google Glass. The idea of CastAR is to project a miniature virtual reality, which you can see and interact with in three dimensions, onto the retro reflective projector screen.
CastAR operates through four main components: a pair of mini projectors, a retro reflective projector screen, active shutter glasses that filter images for both eyes and a built-in camera that uses infrared LEDs, which allows software to adjust 3D perspective in real time so that you can physically look around virtual objects.
Thanks to the retroreflective surface, so much of the light gets reflected directly back to the viewer that there’s very little cross-talk between players… you pretty much only see the light intended for you, which makes adding additional friends easy so long as they have their own pair of specs.
After Maker Faire, a Kickstarter project is the next step: in late summer or early fall, interested parties will be able to pledge money towards the system’s development. Ellsworth and Johnson think they can get the cost of a basic system below $200 thanks to the commodity components they’re using and their own expertise.
New AR applications:
- PlaySmart
- SEPAC Stamps
- CityViewAR – Christchurch
- Wotsdis Travel Guide Istambul
- Will Stevens
- Nito
- let’s play – augmented reality
- Recognize Showcase
- IM Studios Card
- ARDinosaursHD 2
- Romantic AR by Merxius
- Nissan Motorsport
- CS50 Storyteller
- smARrtpaper
- Hermaton
- First Scotland AR
- Umbria golf
- ARWisdom
- COPTAR free
- Beesionary
- Brother-HL 1118
- radARmAPP
- Thai Film
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